Kumori
Kumori is an endless runner game, that plays in a downtown city. The graphics are made by Henryx (as always) and sossinay is coding the game. The game is not in development anymore.
Devlog
Please note: Devlog is incomplete. It got started on 23rd of February 2024.14.04.2024
Kumori tweak 1.04
Added hanging signs and bridges to slide under
13.04.2024
I added more advancements, fixed some viewport bugs and other minor bugs too.
I added a menu, where you can disable rain particles (for better performance)
04.3.2024
I added the elements and fixed some minor bugs. I also changed the leaderboard storing method to be more efficient. I also updated the playtest. Have fun!
I added an FPS-Warning
I created a bug-list (see below)
02.2.2024
The graphics have arrived. I added a rarity system to the obstacle spawner, and put the new obstacles in. The game now has a purpose.
New elements: (In-demo items are highlighted)
Trash cans
Cars (Two variations. One is extremely rare (1:1000))
Trash bags
Warning triangles
23.2.2024: Access to eary-game
You can now officialy playtest Kumori. The link to the playtest is at the bottom of the website
23.2.2024: Creation of this page
Nothing to say, right?
Bugs:
Playtest
How does it work?
We as an indie gamedev team are heavily relying on feedback from players. To produce a good game, we are thankful for every feedback. If you want to playtest Kumori, please record your screen (including mouse cursor) and send it to this email: sossinayDev@gmail.com